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Gun
this was one of the three 3D models I made for my personal style and self promotion passion project assignment. the purpose of this assignment was to update the first 3D models I made in my first year of using maya due to not being happy with their outcome.

Description:
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My focus when modelling the gun was to keep the topology as clean as possible, with a large emphasis on minimizing poles when possible and making sure that the edge flow was clean.
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There are areas where poles were inevitable, such as the holes for the vents and the hole for the highlight wheel. However, these areas were not as important to reduce poles in and did not cause any shading issues.
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​The following is the original gun model:

UV maps of the new model:




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