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Blue Lava Shader

This was a shader I made for the volcano scene of my dissertation project, this was based on the logic off the water shader.

Explanation:

This shader is inspired by the usual approach to a river shader, in that it uses a panner node to move a texture along the object's UV, in this case, I made the textures move in different directions in order to make it look like there is a change in solidity between the different layers of the lava by rapid temperature change. another addition was to have the tiling modifiable to be compatible with multiple different objects. Additionally, I added a constant node for the roughness and the opacity to modify those on the fly.

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