to be added
due to most tutorials using pre made tools or workarounds, I decided to experiment with proper raymarching through custom nodes
a shader to experiment with ray marching to replicate a lava lamp
a shader developed for the volcano scene to create a dynamic blue lava texture
a modified version of a sobel outline to add compatibility for the detective mode shader for my group project game Marla
an experimental unity project for displaying a mengersponge in unity through raymarching
Shader trying to recreate the irridescence of labradorite
shader to highlight certain objects in the game with a specific tag designed for my group project game Marla.