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revisiting unity outline shader

to be added

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unreal engine flow map water shader

to be added

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unreal engine toon shader

to be added

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unreal engine ice shader

to be added

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Unreal engine Raymarcher

due to most tutorials using pre made tools or workarounds, I decided to experiment with proper raymarching through custom nodes

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Ray Marched Lava Lamp

a shader to experiment with ray marching to replicate a lava lamp

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BlueLava

a shader developed for the volcano scene to create a dynamic blue lava texture

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Outline

a modified version of a sobel outline to add compatibility for the detective mode shader for my group project game Marla

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revisiting detective mode shader

to be added

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unreal engine bottle shader

to be added

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unreal engine LIDAR shader

to be added

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unreal engine fog shader

to be added

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Fractal Raymarcher

an experimental unity project for displaying a mengersponge in unity through raymarching

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Labradorite Shader

Shader trying to recreate the irridescence of labradorite

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DetectiveMode

shader to highlight certain objects in the game with a specific tag designed for my group project game Marla.

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