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My Background

I combine programming with art, I'm very motivated to experiment and learn different concepts and new technologies, especially those regarding GPUs such as shaders and performance load optimization through parallelism. I am currently working on an OpenGL 3D engine in C++ to help obtain a deeper knowledge of how computer graphics work from a lower level perspective, as well as helping exploring new programming concepts and skills.

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My Education

2022-2024

MCAST 

BA(Hons):

Interactive Media

In this course I learned skills related to game development, 3D art, organizing a teamwork pipeline with git, and sparked my interest in shader programming and artificial intelligence, as well as improving my object oriented programming skills. 

2024-2026

University of Malta 

Masters: 

Creativity and Innovation

In this course I explore varying frameworks and practical experiences based on the pillars of; creativity, innovation management, entrepreneurship, future studies, and critical thinking. Additionally, the course gives me a unique opportunity to gain multidisciplinary insights from classmates of various fields.

My Experience

2024-2024 (3mo)

Shader Programmer and Technical artist: 

Freelance (Project Syndicate)

my main role is making shaders in unreal engine for a game development project currently named "project syndicate". This role includes creating material and post procesing shaders using both nodes and shader code. Additionally I am also helping in other aspects of technical art such as optimization and implementation

2022-2022 (3mo)

Web Developer: 

Flimkien ghall ambjent ahjar

in this work experience I was responsible for managing the website and its content in the process of updating the website to a newer version.

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