My Background
I combine programming with art, I'm very motivated to experiment and learn different concepts and new technologies, especially those regarding GPUs such as shaders and performance load optimization through parallelism. I am currently working on an OpenGL 3D engine in C++ to help obtain a deeper knowledge of how computer graphics work from a lower level perspective, as well as helping exploring new programming concepts and skills.

My Education
2022-2024
MCAST
BA(Hons):
Interactive Media
In this course I learned skills related to game development, 3D art, organizing a teamwork pipeline with git, and sparked my interest in shader programming and artificial intelligence, as well as improving my object oriented programming skills.
2024-2026
University of Malta
Masters:
Creativity and Innovation
In this course I explore varying frameworks and practical experiences based on the pillars of; creativity, innovation management, entrepreneurship, future studies, and critical thinking. Additionally, the course gives me a unique opportunity to gain multidisciplinary insights from classmates of various fields.
My Experience
2024-2024 (3mo)
Shader Programmer and Technical artist:
Freelance (Project Syndicate)
my main role is making shaders in unreal engine for a game development project currently named "project syndicate". This role includes creating material and post procesing shaders using both nodes and shader code. Additionally I am also helping in other aspects of technical art such as optimization and implementation
2022-2022 (3mo)
Web Developer:
Flimkien ghall ambjent ahjar
in this work experience I was responsible for managing the website and its content in the process of updating the website to a newer version.